Pokemon Slot Machine Tips Sapphire

After you get a jackpot on that machine it's out of luck. Then go back up to the top machin. Have fun it may take about half an hour, but TRUST me it works. Ps:I bought every Pokemon with the money I won. (abra, clefairy, dratini, scyther, and porygon) More cheats, codes, tips and tricks for Pokemon FireRed are on this page of our website. Odds in the slot machines are a thing. You can put your emulator in slow motion and see that sometimes a machine is impossible because it will keep going after you press the button, or with a good odds machine you can click wrong and it will keep scrolling until it hits. The odds of the machines are randomized each time you enter the room though.

Strategy Guide

In Pokemon Emerald, Ditto can be found in the Desert Underpass. Ditto can be used as a handy EV training tool and here is how. First you put the Pokemon you want EV trained in the first slot and a Pokemon who yields 3 EVs in the stat in which you're EV training in your party.

Clefable

To get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Clefable appears. It should be at level 137.

Ditto

Place a level 5 Magikarp at the front of the lineup and allow Ditto transform into it.

Fearow

To get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Fearow appears.

Kangaskhan

Fly to Fuchsia City, then use Surf and go to Seafoam Island. Surf up and down until Pokemon 'M' appears. Catch it, nickname it, and use one Rare Candy on it to evolve it into Kangaskhan.

The following steps can also be used to easily get a Kangaskhan on the Red version of the game, and may also work in the Blue version. Go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf to the east part of the island. Make sure you do not go on any grassy area. Keep surfing until a wild 'M' appears; it looks exactly like MissingNo. Capture him, then run from battle because it will act as if you did not catch him. He would always be at level 0. Then, give him a Rare Candy or make it at least gain a level. When he gains a level, he will start evolving.

Mankey

To get Mankey, talk to the old man that tells you how to catch Pokemon. Then, go to the first patch of grass on the way to the Pokemon League. There are many Mankeys at that location.

Mewtwo

To get Mewtwo, the rarest of all Pokemon (#150), defeat Pokemon League, and enter the cave in Cerulean city. Mewtwo is located deep within the cave.

Pikachu

You can only catch a Pikachu in Viridian Forest and the abandoned power plant.

Sandslash

To get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Sandslash appears. It should be at level 27 or 37.

Articuno, Zapdos, Moltres, Mewtwo

You must have a Haunter at level 60 to capture all of these Pokemon. Put the Pokemon to be captured to sleep, then use Night Shade to weaken them. Finally, use an Ultra Ball. Hold A until the ball opens, then let it go to capture them. If it fails, try the Ultra Ball again at least three times. Note: Articuno is very difficult to capture.

Another strategy is to use a powerful Raichu and Ultra Balls for Articuno, Zapdos, and Moltres. For Mewtwo, try using Artcicuno first and freeze it with Blizzard and Ice Beam. Then, weaken it with other Pokemon before finishing the battle with a Raichu and Poke Ball.

An easy way to catch the the legendary birds (Articuno, Moltres and Zapdos) is to put them to sleep using Gastly, Haunter or Gengar. Use Dream Eater until they only have a very small amount of energy left. Then, throw Ultra Balls until they are caught.

Rare bird Pokemon locations

Articuno (Seafoam Isle), Moltres (Victory Road), Zapdos (Abandoned power plant).

Blue version PokemonPokemon

The following Pokemon are only found in the Blue version of the game:

    Sandshrew/Sandslash
    Mewowth/Persian
    Bellsprout/Weepinbell/Victreebel
    Vulpix/Ninetales
    Pinsir
    Magmar
Red version Pokemon

The following Pokemon are only found in the Red version of the game:

    Ekans/Arbok
    Mankey/Primeape
    Oddish/Gloom/Vileplume
    Growlithe/Arcanine
    Scyther
    Electabuzz
Highest abilities
    1-3 Solar Beam
    4-6 Fire Spin
    7-9 Hydro Pump
    10 String Shot
    11 Harden
    12 Psybeam
    13 See 10
    14 See 11
    15 Agility
    16-18 Mirror Move
    19-20 Super Fang
    21-22 See 15
    23-24 Acid
    25 Thunder
    26 Thunder Wave
    27-28 Fury Swipes
    29-30 Double Kick
    31 Body Slam
    32-33 See 29-30
    34 Thrash
    35 Light Screen
    36 Metronome
    37 See 4-6
    38 Roar
    39 Double-Edge
    40 Double Slap
    41-42 Haze
    43-45 See 1-3
    46-47 Growth
    48-49 Psychic
    50-51 Earthquake
    52-53 Slash
    56-57 See 7-9
    58 Flamethrower
    59 Take Down
    60-61 See 7-9
    62 Water Gun
    63 Teleport
    64-65 Reflect
    66-68 Submission
    69-70 Slam
    71 Sleep Power
    72-73 See 7-9
    74-76 Explosion
    77-78 See 15
    79-80 Psychic
    81-82 Screech
    83 Slash
    84-85 See 15

The remainder are the same attacks listed above.

Hints, tips, and tricks
    Missingno Pokemon

    The North American version of the game contains the following glitch Pokemon, which is obtained by using these steps. Go to Cinnabar Island. Enter into the building where the man makes Pokemon out of fossils. Enter the first room in the building with people that want to trade Pokemon. Trade with one of these people; it does not matter which one. Go back outside and move to the far right side of the building. Then, surf up and down the side of the island while half on land and half in the water. Keep surfing until challenged by a glitch that resembles a microchip or barcode. He is part bird and part water type and starts on level 80. Note: Obtaining Missingno can keep the game from continuing correctly, including preventing linked battles, and other bad effects. It is recommended that Missingno be released unless you are just experimenting with the game. Store the Missingno Pokemon in Bill's PC. It will eventually turn into a Rhydon.

    Pokemon 'M'

    Go to Viridian City and talk to the old man. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf on the side of Cinnabar that faces the Seafoam Islands to find the Pokemon 'M'. You may also find level 132 Mewtwos and Alakazams. Note: Obtaining 'M' can keep the game from continuing correctly, including preventing linked battles, and other bad effects. It is recommended that 'M' be released unless you are just experimenting with the game. By using this trick, you also have a very rare chance of getting Mew.

    Infinite items

    To get 99 of any item, first put the item to be multiplied in the sixth slot. Then, fly to Viridian City. Talk to the old man almost all the way north of the town. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Fuchsia City. Make your way south, then when you reach the water's edge, use Surf and go to Seafoam Island. After arriving, swim up and down the beach until running into Pokemon 'M'. Then, defeat 'M' or run away, but do not catch him. You should now have 99 of your sixth item. Note: You can do this trick as many times as desired, and 'M' can be caught again. Instead of having to fly back to Viridian City to do the trick over again (if duplicating more than one item), the items may be switched if you stay in the water. Additionally, instead of 'M' a level 128 Starmie (Red Version) or Snorlax (Blue Version) may appear.

    Find the Missingno Pokemon and defeat him. Then a design will appear in your sixth item. Deposit your sixth item individually until it totals 99. You can divide the items by fifty. If a no more room message appears, just withdraw an item and keep depositing the sixth item. Check the CPU when this is complete to find two groups of 99 of the same item.

    Infinite money

    For infinite money, place a gold nugget in the sixth item slot and get 99 of them by using the 'Infinite items' trick. Sell all except one to increase your money. Use the remaining gold nugget to repeat this procedure. Go to any Pokemart and sell the nuggets until you have 999,999 coins. Go to Celadon City and go to the Game Corner. Go inside and talk to the man at the counter, who is on the right of the counter. He will ask you if you need coins. Say yes. He will give you 50 coins. Continue until you have about 7,000 coins. Now you can buy any item or Pokemon in the Prize Exchange house.

    Quickly raise Pokemon levels

    Use the 'Infinite items' trick with Rare Candy. Once duplicated, use the Rare Candys on all your Pokemon that are at very low levels to quickly increase them. Note: The highest level possible is 100.

    Strong Pokemon

    Use the 'Infinite items' trick after getting 1 Protein, Iron, Carbos, and Calcium at Celadon City. Put Protein in the sixth spot, duplicate it, then repeat with Iron and the rest of the items. Use them on your Pokemon to pump them up.

    Catch Pokemon easier

    Use the 'Infinite items' trick and duplicate the Master Ball. Then, use the Master Ball on all the Pokemon that you do not have to quickly capture.

    Save money

    Instead of repeatedly paying to get in the Safari Zone, save the game after entering. Then, instead of paying again, just turn off the Game Boy and turn it back on.

    More than one Rare Candy item slot (Blue version)

    Note: This code requires six badges, Fly, Cut, Surf, and may only be done after the Elite 4 are defeated. Use the 'Infinite items' trick with Rare Candy. Then, fly to Cerulean City and go to the end of the Nugget Bridge. Turn left to where there is a long strip of grassy area bordered by water. Then, surf through the water path to the hidden dungeon. Fight various Pokemon and find a Rare Candy, then save the game. Turn off the game, then load the previously saved game. Tight another Pokemon or two, then press Start, go to items, two slots of Rare Candy should appear. Note: This trick may not work every time, and may also be done on Victory Road.

    Old man on roof

    Step to the right of the door at the gym where you get the Volcano Badge. You should be on the edge of the water. Use Lapras to surf out into the water. Then, come back in and go to the door. The game will say that the door is locked. Look on the roof to find an old man.

    Teleporting old man

    This trick is similar to the old man on roof trick. Go into Celadon City. Store your bike on the PC, then go to the building that leads to Cycling Road. When you try to go past the guard, he will tell you that no pedestrians are allowed on Cycling Road. While he is telling you this, look at the wall behind him. The old man will be on top of the wall. When you move back by one little square, go down toward the stairs and try to get past the guard again. He will tell you the same thing again, and this time the old man will be a little to your left.

    Phantom PC

    Go to the hotel in Celadon City. Move to the upper right corner. Stand just in front of the upper right hand corner, just like in the Pokemon Centers. Then, press A to access the PC.

    Diploma

    Catch all 150 Pokemon. Then, talk to the man in the Celedon Mansion's Game Freak corner (the man that is not using the computer). He will give you a surprise diploma.

    Easy experience

    Trade all the Pokemon in your team to a friend, then trade them back. They will now earn 1.5 times the experience points in battles.

    An easy way to earn experience for a weaker Pokemon is to put your lowest-level Pokemon at the top of your list. Then when a fight begins, it will be the first Pokemon released. Instead of fighting, just switch to a stronger Pokemon. The weaker Pokemon will share the experience from the battle without being put in any danger. This is a good way to make your Pokemon gain experience evenly.

    You can get high experience points by using the Exp. All. Deposit the other Pokemon in the poke box in a pokemon center. Then, simply go defeat a Pokemon. The experience will multiply itself by two, therefore giving the Pokemon double experience.

    Winning money in Celadon City

    Enter Celadon City and get the coin case from the man in the back of the diner. Go to the slots and ask for some free coins. You will use these to play the slots and win Pokemon prizes. Here is how to find the slot machine that pays out the most. When you walk in, there are rows of slots. Find the man to the far left that says 'wins come and go'. Below him is a machine that is out of order. Play the machine directly beneath it. Do not get frustrated if you do not win constantly. If it stops paying out a lot, leave, go train your Pokemon, and come back later. Also try walking around Celadon's Game Corner and repeatedly press A to find coins that people have dropped. Note: This trick works more often in the 'Blue' version of the game.

    Teleport

    An Abra is hard to catch, but it is worth it. When your Pokemon are weak and you need to get to a Pokecenter quickly, press Start and choose Pokemon. A list of your Pokemon will appear. If you have Abra with you, choose him and select teleport. Note: You have to be outside first; use an escape rope if needed. It will take you directly to the last Pokemon Center visited.

    Clone Pokemon

    Note: This trick requires another Game Boy and Pokemon game. Trade the Pokemon to be cloned, and have the other player get a Pokemon that he or she does not care about. Trade them, and make sure the player receiving the bad Pokemon can see the other player's screen. When the Game Boy that receives the good Pokemon's displays 'Waiting', get ready to shut the other Game Boy off. When the 'Waiting' message disappears, turn off the Game Boy that is receiving the bad Pokemon. When the 'Trade completed' message appears, turn off the remaining Game Boy. Both games will have the same good Pokemon when they are turned back on. Note: Do not attempt this trick with any saved games you wish to keep, as it can corrupt those files if done incorrectly.

    Keep earning money

    A great way to keep getting money even after beating all the trainers in the game is to keep beating the Pokemon League 4 and your rival repeatedly. You can beat them an unlimited number of times. This is also useful to build levels quickly.

    Fight Safari Pokemon elsewhere

    This trick allows you to fight Pokemon from one area of the game in another area. For example, go to the Safari zone and battle for a while. Fight a Tauros, then leave the Safari zone. Then, go to the island where Articuno is found. Swim up and down the shore, at the point where it appears that you are on the ground, but are actually swimming in the water. Monsters from the Safari zone will appear here.

    Safari Zone Pokemon

    You do not have to see the Pokemon in the Safari Zone to catch them. You can just walk into it then back out and have a chance of getting Pokemon.

    Infinite chances to catch rare Pokemon

    First, find a rare Pokemon such as Mewtwo. Then, immediately before entering a battle with it, save the game. Now you can battle the Pokemon without worrying about not catching it. If you make a mistake and make it faint, stop and shut off the game. Then, turn on the game and use the continue option to restart just before the battle.

    Infinite time for Safari Zone (Water Pokemon only)

    This trick allows an unlimited amount of time in the Safari Zone to catch Water Pokemon. Obtain a good or super rod. Next, go to the Safari Zone and find some water. Then, go into inventory and use the rod to start fishing. If a 'Not even a nibble' message appears, press A, then quickly press Start. If you got into a fight, check the Pokemon out. If it is one you do not have, catch it then quickly press Start after the battle. Return to the inventory and fish again. If you already have this Pokemon, run from it, then quickly press Start and begin fishing again. This will help you catch some good Water Pokemon with plenty of time.

    Quick Safari Zone captures

    Go to the Safari Zone and use up your time in the different areas. Once the PA removes you from the hunt, fly to Cinnabar Island and surf half on land and in the water on the side facing Seafoam Island. In a short amount of time, you will be able to capture all of the Pokemon from Safari Zone.

    Fish forever

    In the Safari Zone, the 500 units that are allocated when entering are based on number of steps, not time spent. You can fish forever in the park if you go to water and not move the entire time that you are fishing.

    Fishing for good Pokemon

    This trick requires the Blue version of the game, a super rod, and five badges. Go fishing in the Pokemon HQ building. To reach the building, use the path west of Viridian City (route 22). Once inside, some annoying gaurds will ask if you have certain badges. You will eventually reach an indoor pool/lake that must be crossed on a Pokemon that knows Surf. Go fishing here to eventually catch Slowbro, Psyduck, Kingler, Seadra, and Seaking. Additionally, a Ditto may be caught in the grass across from the lake.

    Catching Water Pokemon

    Stand in front of any statue of a gym and use the rod to catch Water Pokemon.

    Better chance to capture Pokemon

    When you throw a Poke Ball, hold A as it closes in on the Pokemon. The Poke Ball will shut tighter, making it easier to catch the Pokemon. Throw any kind of ball while pressing A + Select to have it act like a Master Ball or Ultra Ball.

    When using any kind of Poke Ball (except the Master Ball), enter a battle and prepare to throw it at a Pokemon. As soon as it appears, hold Up + B. The Ball will become a Master Ball and catch the Pokemon. Note: This trick requires precise timing.

    Catch Pokemon at level 15

    Press Start, A, B (requires precise timing) to catch a Pokemon at level 15 with the Poke Ball.

    Harder hitting attacks

    While attacking, hold A to do more damage.

    Get all three beginning monsters at Professor Oak's lab

    Note: Another Game Boy with the game and a link cable are required for this trick. Transfer your Pokemon to the other Game Boy. Begin a new game on the original Game Boy and get a monster that was not collected in the first game and transfer it to the other Game Boy. Repeat this step again, then transfer the monsters back to the original Game Boy. This allows your game to have the three starting Pokemon (Bulbasaur, Charmander, and Squirtle) plus any others that were already captured.

    Get level 100 and over Pokemon

    Go to Viridian City and talk to the old man. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf on the side of Cinnabar that faces the Seafoam Islands. In addition to the Missingno Pokemon, regular Pokemon over level 100 will be encountered. Note: After any Pokemon over level 100 gains any experience points, it will drop to level 100. You can raise the Pokemon with Rare Candy up to level 255. After that, they return to level 0.

    High level Pokemon sightings

    At times Pokemon over level 100 will appear in the game. The following types have been seen at those high levels: Nidorino, Golduck, Electrode, Snorlax, Magnaton, Starmie, Mewtwo, Marowak, Goldeen, and Mew (when surfing up and down Cinnabar Island).

    Go on Cycling Road without a bicycle

    Walk up as far as you can in the building to Cycling Road. Walk forward and the guard will say that you cannot go on cycling road without a bicycle. While he is saying that, hold Left and quickly press B several times until you are across from the guard.

    Using the Poke Flute

    The Poke Flute can also be used to wake up sleeping Pokemon during battles, saving money from buying extra Awakenings.

    Using the Item Finder

    The item finder is only useful if you know where to look. Try dead end and secluded areas as well as the underground tunnels.

    Dig advantage

    Dig is very effective against Ghost and Psychic Pokemon.

    Finding Pokemon in grass

    You can cut down the grass you catch Pokemon in by using the Cut move.

    Kakuna and Metapod

    Catch a wild Kakuna or Metapod. Put them to the day care center near Cerulean City. Wait for them to increase at least one level up. Then, pick them up and they will have the same attacks as their former evolutionary stage, but not harden.

    Rare Pokemon

    You can catch evolved forms of rare Pokemon in the Unknown Dungeon (where you get Mewtwo). This includes Wigglytuff, Arbok, Sandslash, Venomoth, Kadabra, Parasect, Raichu, Hypno, Magneton, Dugtrio, Marowak, and Electrode.

    Evolution

    Evolution has good and bad points. Good: Pokemon gain higher stats; you complete your Pokedex faster; useless Pokemon get much more effective (Magikarp into Gyarados). Bad: Pokemon learn attacks slower (Squirtle learns Hydro pump at level 42, Wartortle at level 47, and Blastoise at level 52, ten levels longer than Squirtle).

    Stopping evolution

    At the evolve screen, press B.

    All Pokemon (Game Boy emulators)

    Have any Pokemon saved game inside the 'battery' folder (e.g. PokeRed.sav). Then, rename the saved file to the opposite version (e.g. PokeBlue.sav). Run the emulator and catch all the blue version Pokemon. Rename the saved file to the original name (e.g. PokeRed.sav). You should now have the Pokemon from the other version of the game.

    Catch Mew (Japanese version)

    Catch all 150 Pokemon. There is a man in Celadon City in the building where Eevee was found that gives you a very special Pokemon. He is located by taking the path that leads behind the buildings at the farthest north point of the city. There will be a secret door in the building that is off set from the row. Climb the stairs to find a group of people working on computers, when the building is entered from the front. Talk to the man that is not working on a computer to catch Mew.

    Go to Shion Town and change your Koiking's nickname to 'Mew'. Highlight the thirteenth tool on the tool screen and press Select(8). Attempt to change your Koiking's nickname again to any name. The monster will flash, but the name will remain the same. Then, Mew will now be available.

    Have at least fifteen items and a water Pokemon at the top. Go to any grassy area and highlight the thirteenth item and press Select. Get in any fight and run away, and you should have Mew.

    All Pokemon (Japanese version)

    Note: This code requires two Game Boys, a link cable, and the red and blue versions of the game. Begin a game and find your first monster. Locate the Charmanders field and capture one of them. Link both Game Boys and rapidly and repeatedly use the 'Trade' option. All 150 monsters should now be available.

    Raise your Pokemon to level 100 (Japanese version)

    Go to the seventh item in 'Tools' and press Select. Get into a fight, then press Select on the attack you dislike to change it. Note: The monster must have all four attack spaces filled. Win the fight. Then your monster will become level 100 and will enter the next stage of its life, if available.

Game Shark Codes
Click Here
Miscellaneous glitches of and
Amazing Man(Red and Blue only) | Cable Club escape glitch | Celadon looping map trick | Champion Blue music muting glitch | Coastal Flooding | Confusion and Substitute glitch | Cooltrainer move | Cycling based glitch maps | Escape sprite handling glitch | Evolve without an evolutionary stone(Red and Blue only) | Evolving Raichu(Red and Blue only) | Expanded item pack | Expanded Pokédex | Focus Energy glitch | Get stuck in a wall | Ghost Bicycle glitch | Glitch encounter system | Glitch City RAM Manipulation |Infinite Blaine Door | Introduction Nidorino glitch(Red and Blue only) | Invisible PCs(Red and Blue only) | Invisible tree glitch | Item stack duplication glitch | Mute the music in the Pokémon League | Partial trapping move link battle glitch | Pokémon Tower Pokédex glitch | PP underflow glitches | Recovery move glitch | Rival's effect | See a Ghost without a Silph Scope | Selfdestruct and Substitute glitch | Silph Co. PC Glitch | Slot machine glitch | Stand on a tree | Statue behavior glitch(Red and Blue only) | Super effective move AI flaw(Red and Blue only) | Super Glitch | Surf down glitch | Swift miss glitch | Transform assumption glitch | Transform Empty Move Glitch |Trick Zone | Vending machine purchase glitch |Walk around with only fainted Pokémon(Red and Blue only) | Walking lag glitch | Walk on water through Surf | Walking Pikachu happiness glitch(Yellow only) | Wild appeared! | ZZAZZ Glitch
(view, talk, edit)
Full
In Pokémon Red, Blue, and Yellow, there are playable slot machines in the Celadon Game Corner. The rules are apparently simple: The player needs to line up the same symbols on horizontal or diagonal lines (the set of available lines depends on the number of coins betted), and the player can stop the reels, one at a time, using the A button. In reality, the game may cause the reels to 'slip' after the A button press either to hinder or to help the player, and the rules for doing so are actually complicated, with many oddities that may or may not be glitches. (Together with the separate building for prize claims, this is comparable to how real life Japanese pachi-slots are played.)
Thanks to the disassembly, the actual behaviors of the slot machines in Generation I are completely understood, although at some places it may still be unclear whether they match the intended behaviors.

Overview

For each individual spin, the slot machine can be in one of three modes:Mode bad, which guarantees that the player cannot get any match in the available lines.Mode good, which allows the player to get matches of symbols other than sevens or bars.Mode super, which allows and actively helps the player to get matches of sevens and bars. Mode super is the only mode of the three that will persist between spins. It will only end when the player wins a reward of 100 coins (bars) or 300 coins (sevens), and in the latter case only with a probability of 50% (i.e. it still have a 50% chance to persist).In general, for each spin, the mode is set to mode good or mode super with probability 45/256 (~17.6%), with the probability of mode super further depending on which slot machine the player is playing on (see below). It is set to mode bad with probability 210/256 (~82.0%). There is also a chance of 1/256 (~0.4%) to enter a lucky streak which allows the player to play on mode good (but never mode super) for all the spins after this one, until the player wins 60 times.The function to set the mode, called before each spin

The lucky slot machine

Whenever the player enters the Game Corner, a random number between 0 ~ 31 is generated, and if it is 0, it has a 7/8 chance of becoming 1.More precisely, a random number between 0 ~ 255 is generated, it becomes 8 if it is less than 7, then it is divided by 8, discarding the remainder. See the function to generate the index of the lucky slot machine in the disassembly. Then, whenever the player plays on a slot machine, the number is compared with the index of that slot machine (0 ~ 35) plus one. If it matches, the chance of playing in mode super is set to 5/256 (~2.0%), and otherwise it is set to 2/256 (~0.8%).The function to set the chance of mode super
Effectively, this means that every time the player enters the game corner, there is usually a 'lucky slot machine' among the machines with index 0 ~ 30. The lucky slot machine is most likely (15/256, ~5.9%) to be the one with index 0 (the rightmost, bottommost one), and cannot be the ones with index 31 ~ 35 (the bottom five in the leftmost column). The other ones all have a probability of 1/32 (~3.1%) to be lucky, including the ones occupied by an NPC, or otherwise unplayable ('Out of order', 'Out to lunch', or 'Someone's keys'). Finally, there is a tiny chance (1/256, ~0.4%) that the lucky slot machine is the nonexistent slot machine -1.

Reel stopping

The mode of the slot machine comes into play when the player presses the A button to stop a reel, as the reel may 'slip' after the A press depending on its position. The exact logic for stopping the reel also depends on which reel the player is stopping. Internally, the first two reels are programmed to slip 4 times unless a condition is met earlier, while the third reel can either slip up to 4 times to help the player get a match, or slip any number of times to prevent a match.

First reel

In mode bad or mode good, the condition for the first reel to stop early is that the middle symbol is not a cherry. Since there are no two consecutive cherry symbols (in fact, there are no consecutive same symbols on any reel), that means the first reel will slip at most once.
In mode super, the condition for the first reel to stop early is that any of the three symbols showing is a symbol with an internal value less than that of the seven symbol. Since the seven symbol has the lowest internal value of all symbols, this condition is in fact never satisfied, and the first reel will always slip by 4 positions.The condition for the first reel to stop early

Second reel

In mode bad or mode good, the condition for the second reel to stop early is that there must be a 'potential match' on the first two reels, i.e. two of the same symbols that may form a line if the third reel stops in a good position. The player's bet is not considered; for example, a diagonal potential match counts even if the player only betted 1 or 2 coins.
In mode super, the condition for the second reel to stop early is that the potential match found is of either sevens or bars, or that there is no potential match and the bottom symbol on the second reel is seven or bar.The condition for the second reel to stop early

Pokemon Slot Machine Tips Sapphire - Image Results

Third reel

In mode bad or mode good, the third reel will always slip to prevent a disallowed match, i.e. any match in mode bad, or a match of sevens or bars in mode good. There is no upper limit for the distance the reel has to advance this way; as an extreme example, hacking the game so that the reels contain all sevens will likely cause the game to softlock.

Mauville Game Corner - Bulbapedia, The Community-driven ...

The piece of code run after finding a match
In addition, in mode good or mode super, the reel will slip up to 4 times if no match is found. This is not counting the number of slips done to skip disallowed seven or bar matches in mode good, so the total number of slips may exceed 4.The piece of code run after not finding a match
Notice that, due to the design of the reels, there can never be more than one match at any time.

Oddities

On the spin where the player enters the lucky streak, the actual mode stays as it is on the previous spin, which can be either mode bad or mode good (the mode is initialized to mode bad at the beginning of a sessionAll the memory addresses from $CD3D (wStoppingWhichSlotMachineWheel) to $CD50 (wSlotMachineBet) are zeroed, which included the mode flag at $CD4C.). If the mode happens to be mode good and the player wins, it will still count towards the 60 wins to end the lucky streak. There is a line of code to immediately end the lucky streak if the player wins a reward of 300 coins, but this seems to be impossible, because the lucky streak is mutually exclusive with mode super, and mode good doesn't allow matches of sevens. The probability distribution of the lucky slot machine is weird in multiple aspects. The fact that one machine is more likely to be lucky and some others have no chance might be intended, but the fact that it can be the nonexistent slot machine -1 seems certainly an off-by-one error. The fact that the first reel's early stop condition in mode super is never satisfied is most likely a bug. Presumably, the intention is that the reel should stop if a seven symbol is showing, but the developers mistakenly wrote

III

jr c instead of jr z. The second reel's early stop condition in mode super is weird in two aspects. The 'bottom symbol on the second reel' condition seems like an accidental use of leftover variable, although it may also be intended since there are two instructions specifically making it the bottom symbolThese two dec de instructions make de point to the bottom symbol of the second reel instead of the top symbol, and they seem to serve no other purpose.Pokemon crystal slot machine. The 'sevens or bars' check is only for the first potential match found, in the order of 'bottom-bottom, bottom-middle, middle-middle, top-middle, top-top' (i.e. from bottom to top), which means a potential match of bars may be rerolled if it appears above a potential match of another symbol.

Pokemon Gold Slot Machine


External links

Analysis of how the slot machines in Pokémon Red, Blue, Yellow work by Crystal_:REDIRECT Template:YouTube

References

Pokemon Slot Machine Tips Sapphire Rings

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