New York, Aug. 20, 2020 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report 'Global Coin-operated Amusement Devices Industry' - https://www.reportlinker.com/p05818028/?utm_source=GNW
4 Billion by 2027, growing at a CAGR of 2% over the analysis period 2020-2027. Slot Machine, one of the segments analyzed in the report, is projected to record a 2.3% CAGR and reach US$3.9 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Dance Dance Revolution segment is readjusted to a revised 1.7% CAGR for the next 7-year period.
The U.S. Market is Estimated at $2.2 Billion, While China is Forecast to Grow at 3.8% CAGR
The Coin-operated Amusement Devices market in the U.S. is estimated at US$2.2 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$1.8 Billion by the year 2027 trailing a CAGR of 3.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 0.3% and 1.4% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 0.8% CAGR.
Arcade Segment to Record 2% CAGR
In the global Arcade segment, USA, Canada, Japan, China and Europe will drive the 1.6% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$1.9 Billion in the year 2020 will reach a projected size of US$2.1 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$1.3 Billion by the year 2027, while Latin America will expand at a 2.6% CAGR through the analysis period. We bring years of research experience to this 15th edition of our report. The 312-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.
Competitors identified in this market include, among others,
- AMATIC Industries GmbH
- APEX pro gaming a.s.
- Aristocrat Technologies Australia Pty., Ltd.
- Aruze Gaming America, Inc.
- Astro Corp.
- Belatra Co. Ltd
- Casino Technology
- Chicago Gaming Company
- Everi Holdings Inc.
- Gauselmann Group
- International Game Technology PLC (IGT)
- Konami Gaming, Inc.
- Novomatic AG
- SG Gaming
Read the full report: https://www.reportlinker.com/p05818028/?utm_source=GNW
I. INTRODUCTION, METHODOLOGY & REPORT SCOPE
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Global Competitor Market Shares
Coin-operated Amusement Devices Competitor Market Share
Scenario Worldwide (in %): 2019 & 2028
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
Table 1: Coin-operated Amusement Devices Global Market
Estimates and Forecasts in US$ Million by Region/Country:
2020-2027
Table 2: Coin-operated Amusement Devices Global Retrospective
Market Scenario in US$ Million by Region/Country: 2012-2019
Table 3: Coin-operated Amusement Devices Market Share Shift
across Key Geographies Worldwide: 2012 VS 2020 VS 2027
Table 4: Slot Machine (Type) World Market by Region/Country in
US$ Million: 2020 to 2027
Table 5: Slot Machine (Type) Historic Market Analysis by
Region/Country in US$ Million: 2012 to 2019
Table 6: Slot Machine (Type) Market Share Breakdown of
Worldwide Sales by Region/Country: 2012 VS 2020 VS 2027
Table 7: Dance Dance Revolution (Type) Potential Growth Markets
Worldwide in US$ Million: 2020 to 2027
Table 8: Dance Dance Revolution (Type) Historic Market
Perspective by Region/Country in US$ Million: 2012 to 2019
Table 9: Dance Dance Revolution (Type) Market Sales Breakdown
by Region/Country in Percentage: 2012 VS 2020 VS 2027
Table 10: Arcade (Type) Geographic Market Spread Worldwide in
US$ Million: 2020 to 2027
Table 11: Arcade (Type) Region Wise Breakdown of Global
Historic Demand in US$ Million: 2012 to 2019
Table 12: Arcade (Type) Market Share Distribution in Percentage
by Region/Country: 2012 VS 2020 VS 2027
Table 13: Racing Type (Type) World Market Estimates and
Forecasts by Region/Country in US$ Million: 2020 to 2027
Table 14: Racing Type (Type) Market Historic Review by
Region/Country in US$ Million: 2012 to 2019
Table 15: Racing Type (Type) Market Share Breakdown by
Region/Country: 2012 VS 2020 VS 2027
Table 16: Casinos (Application) Worldwide Latent Demand
Forecasts in US$ Million by Region/Country: 2020-2027
Table 17: Casinos (Application) Global Historic Analysis in US$
Million by Region/Country: 2012-2019
Table 18: Casinos (Application) Distribution of Global Sales by
Region/Country: 2012 VS 2020 VS 2027
Table 19: Amusement Arcades (Application) Sales Estimates and
Forecasts in US$ Million by Region/Country for the Years 2020
through 2027
Table 20: Amusement Arcades (Application) Analysis of Historic
Sales in US$ Million by Region/Country for the Years 2012 to
2019
Table 21: Amusement Arcades (Application) Global Market Share
Distribution by Region/Country for 2012, 2020, and 2027
Table 22: Other Entertainment Venues (Application) Global
Opportunity Assessment in US$ Million by Region/Country:
2020-2027
Table 23: Other Entertainment Venues (Application) Historic
Sales Analysis in US$ Million by Region/Country: 2012-2019
Table 24: Other Entertainment Venues (Application) Percentage
Share Breakdown of Global Sales by Region/Country: 2012 VS 2020
VS 2027
III. MARKET ANALYSIS
GEOGRAPHIC MARKET ANALYSIS
UNITED STATES
Market Facts & Figures
US Coin-operated Amusement Devices Market Share (in %) by
Company: 2019 & 2025
Market Analytics
Table 25: United States Coin-operated Amusement Devices Market
Estimates and Projections in US$ Million by Type: 2020 to 2027
Table 26: Coin-operated Amusement Devices Market in the United
States by Type: A Historic Review in US$ Million for 2012-2019
Table 27: United States Coin-operated Amusement Devices Market
Share Breakdown by Type: 2012 VS 2020 VS 2027
Table 28: United States Coin-operated Amusement Devices Latent
Demand Forecasts in US$ Million by Application: 2020 to 2027
Table 29: Coin-operated Amusement Devices Historic Demand
Patterns in the United States by Application in US$ Million for
2012-2019
Table 30: Coin-operated Amusement Devices Market Share
Breakdown in the United States by Application: 2012 VS 2020 VS
2027
CANADA
Table 31: Canadian Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Type: 2020 to 2027
Table 32: Canadian Coin-operated Amusement Devices Historic
Market Review by Type in US$ Million: 2012-2019
Table 33: Coin-operated Amusement Devices Market in Canada:
Percentage Share Breakdown of Sales by Type for 2012, 2020, and
2027
Table 34: Canadian Coin-operated Amusement Devices Market
Quantitative Demand Analysis in US$ Million by Application:
2020 to 2027
Table 35: Coin-operated Amusement Devices Market in Canada:
Summarization of Historic Demand Patterns in US$ Million by
Application for 2012-2019
Table 36: Canadian Coin-operated Amusement Devices Market Share
Analysis by Application: 2012 VS 2020 VS 2027
JAPAN
Table 37: Japanese Market for Coin-operated Amusement Devices:
Annual Sales Estimates and Projections in US$ Million by Type
for the Period 2020-2027
Table 38: Coin-operated Amusement Devices Market in Japan:
Historic Sales Analysis in US$ Million by Type for the Period
2012-2019
Table 39: Japanese Coin-operated Amusement Devices Market Share
Analysis by Type: 2012 VS 2020 VS 2027
Table 40: Japanese Demand Estimates and Forecasts for
Coin-operated Amusement Devices in US$ Million by Application:
2020 to 2027
Table 41: Japanese Coin-operated Amusement Devices Market in
US$ Million by Application: 2012-2019
Table 42: Coin-operated Amusement Devices Market Share Shift in
Japan by Application: 2012 VS 2020 VS 2027
CHINA
Table 43: Chinese Coin-operated Amusement Devices Market Growth
Prospects in US$ Million by Type for the Period 2020-2027
Table 44: Coin-operated Amusement Devices Historic Market
Analysis in China in US$ Million by Type: 2012-2019
Table 45: Chinese Coin-operated Amusement Devices Market by
Type: Percentage Breakdown of Sales for 2012, 2020, and 2027
Table 46: Chinese Demand for Coin-operated Amusement Devices in
US$ Million by Application: 2020 to 2027
Table 47: Coin-operated Amusement Devices Market Review in
China in US$ Million by Application: 2012-2019
Table 48: Chinese Coin-operated Amusement Devices Market Share
Breakdown by Application: 2012 VS 2020 VS 2027
EUROPE
Market Facts & Figures
European Coin-operated Amusement Devices Market: Competitor
Market Share Scenario (in %) for 2019 & 2025
Market Analytics
Table 49: European Coin-operated Amusement Devices Market
Demand Scenario in US$ Million by Region/Country: 2020-2027
Table 50: Coin-operated Amusement Devices Market in Europe:
A Historic Market Perspective in US$ Million by Region/Country
for the Period 2012-2019
Table 51: European Coin-operated Amusement Devices Market Share
Shift by Region/Country: 2012 VS 2020 VS 2027
Table 52: European Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Type: 2020-2027
Table 53: Coin-operated Amusement Devices Market in Europe in
US$ Million by Type: A Historic Review for the Period 2012-2019
Table 54: European Coin-operated Amusement Devices Market Share
Breakdown by Type: 2012 VS 2020 VS 2027
Table 55: European Coin-operated Amusement Devices Addressable
Market Opportunity in US$ Million by Application: 2020-2027
Table 56: Coin-operated Amusement Devices Market in Europe:
Summarization of Historic Demand in US$ Million by Application
for the Period 2012-2019
Table 57: European Coin-operated Amusement Devices Market Share
Analysis by Application: 2012 VS 2020 VS 2027
FRANCE
Table 58: Coin-operated Amusement Devices Market in France by
Type: Estimates and Projections in US$ Million for the Period
2020-2027
Table 59: French Coin-operated Amusement Devices Historic
Market Scenario in US$ Million by Type: 2012-2019
Table 60: French Coin-operated Amusement Devices Market Share
Analysis by Type: 2012 VS 2020 VS 2027
Table 61: Coin-operated Amusement Devices Quantitative Demand
Analysis in France in US$ Million by Application: 2020-2027
Table 62: French Coin-operated Amusement Devices Historic
Market Review in US$ Million by Application: 2012-2019
Table 63: French Coin-operated Amusement Devices Market Share
Analysis: A 17-Year Perspective by Application for 2012, 2020,
and 2027
GERMANY
Table 64: Coin-operated Amusement Devices Market in Germany:
Recent Past, Current and Future Analysis in US$ Million by Type
for the Period 2020-2027
Table 65: German Coin-operated Amusement Devices Historic
Market Analysis in US$ Million by Type: 2012-2019
Table 66: German Coin-operated Amusement Devices Market Share
Breakdown by Type: 2012 VS 2020 VS 2027
Table 67: Coin-operated Amusement Devices Market in Germany:
Annual Sales Estimates and Forecasts in US$ Million by
Application for the Period 2020-2027
Table 68: German Coin-operated Amusement Devices Market in
Retrospect in US$ Million by Application: 2012-2019
Table 69: Coin-operated Amusement Devices Market Share
Distribution in Germany by Application: 2012 VS 2020 VS 2027
ITALY
Table 70: Italian Coin-operated Amusement Devices Market Growth
Prospects in US$ Million by Type for the Period 2020-2027
Table 71: Coin-operated Amusement Devices Historic Market
Analysis in Italy in US$ Million by Type: 2012-2019
Table 72: Italian Coin-operated Amusement Devices Market by
Type: Percentage Breakdown of Sales for 2012, 2020, and 2027
Table 73: Italian Demand for Coin-operated Amusement Devices in
US$ Million by Application: 2020 to 2027
Table 74: Coin-operated Amusement Devices Market Review in
Italy in US$ Million by Application: 2012-2019
Table 75: Italian Coin-operated Amusement Devices Market Share
Breakdown by Application: 2012 VS 2020 VS 2027
UNITED KINGDOM
Table 76: United Kingdom Market for Coin-operated Amusement
Devices: Annual Sales Estimates and Projections in US$ Million
by Type for the Period 2020-2027
Table 77: Coin-operated Amusement Devices Market in the United
Kingdom: Historic Sales Analysis in US$ Million by Type for the
Period 2012-2019
Table 78: United Kingdom Coin-operated Amusement Devices Market
Share Analysis by Type: 2012 VS 2020 VS 2027
Table 79: United Kingdom Demand Estimates and Forecasts for
Coin-operated Amusement Devices in US$ Million by Application:
2020 to 2027
Table 80: United Kingdom Coin-operated Amusement Devices Market
in US$ Million by Application: 2012-2019
Table 81: Coin-operated Amusement Devices Market Share Shift in
the United Kingdom by Application: 2012 VS 2020 VS 2027
SPAIN
Table 82: Spanish Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Type: 2020 to 2027
Table 83: Spanish Coin-operated Amusement Devices Historic
Market Review by Type in US$ Million: 2012-2019
Table 84: Coin-operated Amusement Devices Market in Spain:
Percentage Share Breakdown of Sales by Type for 2012, 2020, and
2027
Table 85: Spanish Coin-operated Amusement Devices Market
Quantitative Demand Analysis in US$ Million by Application:
2020 to 2027
Table 86: Coin-operated Amusement Devices Market in Spain:
Summarization of Historic Demand Patterns in US$ Million by
Application for 2012-2019
Table 87: Spanish Coin-operated Amusement Devices Market Share
Analysis by Application: 2012 VS 2020 VS 2027
RUSSIA
Table 88: Russian Coin-operated Amusement Devices Market
Estimates and Projections in US$ Million by Type: 2020 to 2027
Table 89: Coin-operated Amusement Devices Market in Russia by
Type: A Historic Review in US$ Million for 2012-2019
Table 90: Russian Coin-operated Amusement Devices Market Share
Breakdown by Type: 2012 VS 2020 VS 2027
Table 91: Russian Coin-operated Amusement Devices Latent Demand
Forecasts in US$ Million by Application: 2020 to 2027
Table 92: Coin-operated Amusement Devices Historic Demand
Patterns in Russia by Application in US$ Million for 2012-2019
Table 93: Coin-operated Amusement Devices Market Share
Breakdown in Russia by Application: 2012 VS 2020 VS 2027
REST OF EUROPE
Table 94: Rest of Europe Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Type: 2020-2027
Table 95: Coin-operated Amusement Devices Market in Rest of
Europe in US$ Million by Type: A Historic Review for the Period
2012-2019
Table 96: Rest of Europe Coin-operated Amusement Devices Market
Share Breakdown by Type: 2012 VS 2020 VS 2027
Table 97: Rest of Europe Coin-operated Amusement Devices
Addressable Market Opportunity in US$ Million by Application:
2020-2027
Table 98: Coin-operated Amusement Devices Market in Rest of
Europe: Summarization of Historic Demand in US$ Million by
Application for the Period 2012-2019
Table 99: Rest of Europe Coin-operated Amusement Devices Market
Share Analysis by Application: 2012 VS 2020 VS 2027
ASIA-PACIFIC
Table 100: Asia-Pacific Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Region/Country:
2020-2027
Table 101: Coin-operated Amusement Devices Market in
Asia-Pacific: Historic Market Analysis in US$ Million by
Region/Country for the Period 2012-2019
Table 102: Asia-Pacific Coin-operated Amusement Devices Market
Share Analysis by Region/Country: 2012 VS 2020 VS 2027
Table 103: Coin-operated Amusement Devices Market in
Asia-Pacific by Type: Estimates and Projections in US$ Million
for the Period 2020-2027
Table 104: Asia-Pacific Coin-operated Amusement Devices
Historic Market Scenario in US$ Million by Type: 2012-2019
Table 105: Asia-Pacific Coin-operated Amusement Devices Market
Share Analysis by Type: 2012 VS 2020 VS 2027
Table 106: Coin-operated Amusement Devices Quantitative Demand
Analysis in Asia-Pacific in US$ Million by Application:
2020-2027
Table 107: Asia-Pacific Coin-operated Amusement Devices
Historic Market Review in US$ Million by Application: 2012-2019
Table 108: Asia-Pacific Coin-operated Amusement Devices Market
Share Analysis: A 17-Year Perspectiveby Application for 2012,
2020, and 2027
AUSTRALIA
Table 109: Coin-operated Amusement Devices Market in Australia:
Recent Past, Current and Future Analysis in US$ Million by Type
for the Period 2020-2027
Table 110: Australian Coin-operated Amusement Devices Historic
Market Analysis in US$ Million by Type: 2012-2019
Table 111: Australian Coin-operated Amusement Devices Market
Share Breakdown by Type: 2012 VS 2020 VS 2027
Table 112: Coin-operated Amusement Devices Market in Australia:
Annual Sales Estimates and Forecasts in US$ Million by
Application for the Period 2020-2027
Table 113: Australian Coin-operated Amusement Devices Market in
Retrospect in US$ Million by Application: 2012-2019
Table 114: Coin-operated Amusement Devices Market Share
Distribution in Australia by Application: 2012 VS 2020 VS 2027
INDIA
Table 115: Indian Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Type: 2020 to 2027
Table 116: Indian Coin-operated Amusement Devices Historic
Market Review by Type in US$ Million: 2012-2019
Table 117: Coin-operated Amusement Devices Market in India:
Percentage Share Breakdown of Sales by Type for 2012, 2020, and
2027
Table 118: Indian Coin-operated Amusement Devices Market
Quantitative Demand Analysis in US$ Million by Application:
2020 to 2027
Table 119: Coin-operated Amusement Devices Market in India:
Summarization of Historic Demand Patterns in US$ Million by
Application for 2012-2019
Table 120: Indian Coin-operated Amusement Devices Market Share
Analysis by Application: 2012 VS 2020 VS 2027
SOUTH KOREA
Table 121: Coin-operated Amusement Devices Market in South
Korea: Recent Past, Current and Future Analysis in US$ Million
by Type for the Period 2020-2027
Table 122: South Korean Coin-operated Amusement Devices
Historic Market Analysis in US$ Million by Type: 2012-2019
Table 123: Coin-operated Amusement Devices Market Share
Distribution in South Korea by Type: 2012 VS 2020 VS 2027
Table 124: Coin-operated Amusement Devices Market in South
Korea: Recent Past, Current and Future Analysis in US$ Million
by Application for the Period 2020-2027
Table 125: South Korean Coin-operated Amusement Devices
Historic Market Analysis in US$ Million by Application:
2012-2019
Table 126: Coin-operated Amusement Devices Market Share
Distribution in South Korea by Application: 2012 VS 2020 VS
2027
REST OF ASIA-PACIFIC
Table 127: Rest of Asia-Pacific Market for Coin-operated
Amusement Devices: Annual Sales Estimates and Projections in
US$ Million by Type for the Period 2020-2027
Table 128: Coin-operated Amusement Devices Market in Rest of
Asia-Pacific: Historic Sales Analysis in US$ Million by Type
for the Period 2012-2019
Table 129: Rest of Asia-Pacific Coin-operated Amusement Devices
Market Share Analysis by Type: 2012 VS 2020 VS 2027
Table 130: Rest of Asia-Pacific Demand Estimates and Forecasts
for Coin-operated Amusement Devices in US$ Million by
Application: 2020 to 2027
Table 131: Rest of Asia-Pacific Coin-operated Amusement Devices
Market in US$ Million by Application: 2012-2019
Table 132: Coin-operated Amusement Devices Market Share Shift
in Rest of Asia-Pacific by Application: 2012 VS 2020 VS 2027
LATIN AMERICA
Table 133: Latin American Coin-operated Amusement Devices
Market Trends by Region/Country in US$ Million: 2020-2027
Table 134: Coin-operated Amusement Devices Market in Latin
America in US$ Million by Region/Country: A Historic
Perspective for the Period 2012-2019
Table 135: Latin American Coin-operated Amusement Devices
Market Percentage Breakdown of Sales by Region/Country: 2012,
2020, and 2027
Table 136: Latin American Coin-operated Amusement Devices
Market Growth Prospects in US$ Million by Type for the Period
2020-2027
Table 137: Coin-operated Amusement Devices Historic Market
Analysis in Latin America in US$ Million by Type: 2012-2019
Table 138: Latin American Coin-operated Amusement Devices
Marketby Type: Percentage Breakdown of Sales for 2012, 2020,
and 2027
Table 139: Latin American Demand for Coin-operated Amusement
Devices in US$ Million by Application: 2020 to 2027
Table 140: Coin-operated Amusement Devices Market Review in
Latin America in US$ Million by Application: 2012-2019
Table 141: Latin American Coin-operated Amusement Devices
Market Share Breakdown by Application: 2012 VS 2020 VS 2027
ARGENTINA
Table 142: Argentinean Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Type: 2020-2027
Table 143: Coin-operated Amusement Devices Market in Argentina
in US$ Million by Type: A Historic Review for the Period
2012-2019
Table 144: Argentinean Coin-operated Amusement Devices Market
Share Breakdown by Type: 2012 VS 2020 VS 2027
Table 145: Argentinean Coin-operated Amusement Devices
Addressable Market Opportunity in US$ Million by Application:
2020-2027
Table 146: Coin-operated Amusement Devices Market in Argentina:
Summarization of Historic Demand in US$ Million by Application
for the Period 2012-2019
Table 147: Argentinean Coin-operated Amusement Devices Market
Share Analysis by Application: 2012 VS 2020 VS 2027
BRAZIL
Table 148: Coin-operated Amusement Devices Market in Brazil by
Type: Estimates and Projections in US$ Million for the Period
2020-2027
Table 149: Brazilian Coin-operated Amusement Devices Historic
Market Scenario in US$ Million by Type: 2012-2019
Table 150: Brazilian Coin-operated Amusement Devices Market
Share Analysis by Type: 2012 VS 2020 VS 2027
Table 151: Coin-operated Amusement Devices Quantitative Demand
Analysis in Brazil in US$ Million by Application: 2020-2027
Table 152: Brazilian Coin-operated Amusement Devices Historic
Market Review in US$ Million by Application: 2012-2019
Table 153: Brazilian Coin-operated Amusement Devices Market
Share Analysis: A 17-Year Perspective by Application for 2012,
2020, and 2027
MEXICO
Table 154: Coin-operated Amusement Devices Market in Mexico:
Recent Past, Current and Future Analysis in US$ Million by Type
for the Period 2020-2027
Table 155: Mexican Coin-operated Amusement Devices Historic
Market Analysis in US$ Million by Type: 2012-2019
Table 156: Mexican Coin-operated Amusement Devices Market Share
Breakdown by Type: 2012 VS 2020 VS 2027
Table 157: Coin-operated Amusement Devices Market in Mexico:
Annual Sales Estimates and Forecasts in US$ Million by
Application for the Period 2020-2027
Table 158: Mexican Coin-operated Amusement Devices Market in
Retrospect in US$ Million by Application: 2012-2019
Table 159: Coin-operated Amusement Devices Market Share
Distribution in Mexico by Application: 2012 VS 2020 VS 2027
REST OF LATIN AMERICA
Table 160: Rest of Latin America Coin-operated Amusement
Devices Market Estimates and Projections in US$ Million by
Type: 2020 to 2027
Table 161: Coin-operated Amusement Devices Market in Rest of
Latin America by Type: A Historic Review in US$ Million for
2012-2019
Table 162: Rest of Latin America Coin-operated Amusement
Devices Market Share Breakdown by Type: 2012 VS 2020 VS 2027
Table 163: Rest of Latin America Coin-operated Amusement
Devices Latent Demand Forecasts in US$ Million by Application:
2020 to 2027
Table 164: Coin-operated Amusement Devices Historic Demand
Patterns in Rest of Latin America by Application in US$ Million
for 2012-2019
Table 165: Coin-operated Amusement Devices Market Share
Breakdown in Rest of Latin America by Application: 2012 VS 2020
VS 2027
MIDDLE EAST
Table 166: The Middle East Coin-operated Amusement Devices
Market Estimates and Forecasts in US$ Million by
Region/Country: 2020-2027
Table 167: Coin-operated Amusement Devices Market in the Middle
East by Region/Country in US$ Million: 2012-2019
Table 168: The Middle East Coin-operated Amusement Devices
Market Share Breakdown by Region/Country: 2012, 2020, and 2027
Table 169: The Middle East Coin-operated Amusement Devices
Market Estimates and Forecasts in US$ Million by Type: 2020 to
2027
Table 170: The Middle East Coin-operated Amusement Devices
Historic Marketby Type in US$ Million: 2012-2019
Table 171: Coin-operated Amusement Devices Market in the Middle
East: Percentage Share Breakdown of Salesby Type for 2012,2020,
and 2027
Table 172: The Middle East Coin-operated Amusement Devices
Market Quantitative Demand Analysis in US$ Million by
Application: 2020 to 2027
Table 173: Coin-operated Amusement Devices Market in the Middle
East: Summarization of Historic Demand Patterns in US$ Million
by Application for 2012-2019
Table 174: The Middle East Coin-operated Amusement Devices
Market Share Analysis by Application: 2012 VS 2020 VS 2027
IRAN
Table 175: Iranian Market for Coin-operated Amusement Devices:
Annual Sales Estimates and Projections in US$ Million by Type
for the Period 2020-2027
Table 176: Coin-operated Amusement Devices Market in Iran:
Historic Sales Analysis in US$ Million by Type for the Period
2012-2019
Table 177: Iranian Coin-operated Amusement Devices Market Share
Analysis by Type: 2012 VS 2020 VS 2027
Table 178: Iranian Demand Estimates and Forecasts for
Coin-operated Amusement Devices in US$ Million by Application:
2020 to 2027
Table 179: Iranian Coin-operated Amusement Devices Market in
US$ Million by Application: 2012-2019
Table 180: Coin-operated Amusement Devices Market Share Shift
in Iran by Application: 2012 VS 2020 VS 2027
ISRAEL
Table 181: Israeli Coin-operated Amusement Devices Market
Estimates and Forecasts in US$ Million by Type: 2020-2027
Table 182: Coin-operated Amusement Devices Market in Israel in
US$ Million by Type: A Historic Review for the Period 2012-2019
Table 183: Israeli Coin-operated Amusement Devices Market Share
Breakdown by Type: 2012 VS 2020 VS 2027
Table 184: Israeli Coin-operated Amusement Devices Addressable
Market Opportunity in US$ Million by Application: 2020-2027
Table 185: Coin-operated Amusement Devices Market in Israel:
Summarization of Historic Demand in US$ Million by Application
for the Period 2012-2019
Table 186: Israeli Coin-operated Amusement Devices Market Share
Analysis by Application: 2012 VS 2020 VS 2027
SAUDI ARABIA
Table 187: Saudi Arabian Coin-operated Amusement Devices Market
Growth Prospects in US$ Million by Type for the Period
2020-2027
Table 188: Coin-operated Amusement Devices Historic Market
Analysis in Saudi Arabia in US$ Million by Type: 2012-2019
Table 189: Saudi Arabian Coin-operated Amusement Devices Market
by Type: Percentage Breakdown of Sales for 2012, 2020, and 2027
Table 190: Saudi Arabian Demand for Coin-operated Amusement
Devices in US$ Million by Application: 2020 to 2027
Table 191: Coin-operated Amusement Devices Market Review in
Saudi Arabia in US$ Million by Application: 2012-2019
Table 192: Saudi Arabian Coin-operated Amusement Devices Market
Share Breakdown by Application: 2012 VS 2020 VS 2027
UNITED ARAB EMIRATES
Table 193: Coin-operated Amusement Devices Market in the United
Arab Emirates: Recent Past, Current and Future Analysis in US$
Million by Type for the Period 2020-2027
Table 194: United Arab Emirates Coin-operated Amusement Devices
Historic Market Analysis in US$ Million by Type: 2012-2019
Table 195: Coin-operated Amusement Devices Market Share
Distribution in United Arab Emirates by Type: 2012 VS 2020 VS
2027
Table 196: Coin-operated Amusement Devices Market in the United
Arab Emirates: Recent Past, Current and Future Analysis in US$
Million by Application for the Period 2020-2027
Table 197: United Arab Emirates Coin-operated Amusement Devices
Historic Market Analysis in US$ Million by Application:
2012-2019
Table 198: Coin-operated Amusement Devices Market Share
Distribution in United Arab Emirates by Application: 2012 VS
2020 VS 2027
REST OF MIDDLE EAST
Table 199: Coin-operated Amusement Devices Market in Rest of
Middle East: Recent Past, Current and Future Analysis in US$
Million by Type for the Period 2020-2027
Table 200: Rest of Middle East Coin-operated Amusement Devices
Historic Market Analysis in US$ Million by Type: 2012-2019
Table 201: Rest of Middle East Coin-operated Amusement Devices
Market Share Breakdown by Type: 2012 VS 2020 VS 2027
Table 202: Coin-operated Amusement Devices Market in Rest of
Middle East: Annual Sales Estimates and Forecasts in US$
Million by Application for the Period 2020-2027
Table 203: Rest of Middle East Coin-operated Amusement Devices
Market in Retrospect in US$ Million by Application: 2012-2019
Table 204: Coin-operated Amusement Devices Market Share
Distribution in Rest of Middle East by Application: 2012 VS
2020 VS 2027
AFRICA
Table 205: African Coin-operated Amusement Devices Market
Estimates and Projections in US$ Million by Type: 2020 to 2027
Table 206: Coin-operated Amusement Devices Market in Africa by
Type: A Historic Review in US$ Million for 2012-2019
Table 207: African Coin-operated Amusement Devices Market Share
Breakdown by Type: 2012 VS 2020 VS 2027
Table 208: African Coin-operated Amusement Devices Latent
Demand Forecasts in US$ Million by Application: 2020 to 2027
Table 209: Coin-operated Amusement Devices Historic Demand
Patterns in Africa by Application in US$ Million for 2012-2019
Table 210: Coin-operated Amusement Devices Market Share
Breakdown in Africa by Application: 2012 VS 2020 VS 2027
IV. COMPETITION
Total Companies Profiled: 72
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Slot machine terminology, characteristics and regulations vary around the world.
Slot machines by country[edit]
Australia[edit]
In Australia 'poker machines' or 'pokies' are officially termed gaming machines. Australian-style gaming machines frequently use video displays to simulate physical reels, usually five. These machines have additional bonusing and second-screen features such as free games and bonus levels. They also allow for multiple lines (up to 200) or multiple ways (up to 3,125) to be played.
On multiway games, players play the entire position of each reel instead of fixed lines or patterns. For instance, if a player plays 1 reel on a 243 way game, they receive three symbols in the first reel which pay anywhere in the three positions, while all other reels pay in the centre only, with unused areas darkened. On the other end of the scale, if the player plays 5 reels, symbols can appear anywhere in the window and will pay as long as there is one in each reel. Most games however still require the symbols appearing left to right, sometimes this even includes scatters. Scatter symbols still pay the same as per conventional games, multiplying their pay amount by the total bet and the number of ways/reels played. Other multiway games give you even more ways by using a 4x5 or 5x5 pattern, where there are up to 5 symbols in each reel, allowing for up to 1,024 and 3,125 ways to win respectively. Aristocrat calls these games Xtra Reel Power and Super Reel Power respectively. These games typically cost more than their 243 way Reel Power counterparts. Recently, IGT has also started to manufacture multiway games. Gaming machine manufacturer Konami Australia also made an alternative way of gaming by using patterns, where symbols pay adjacent to one another. Most of these games have a hexagonal reel formation, and much like multiway games, any patterns not played are darkened out of use. On both systems, scatter symbols still pay in the darkened areas just like standard machines where scatters don't have to appear on a payline.
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The laws regulating the use of gaming machines in Australia are a matter for state governments, and as such they vary between States.
Gaming machines are found in casinos (approximately one in each major city) as well as pubs and clubs in some states (usually sports, social, or RSL clubs). The first Australian state to legalize this style of gambling was New South Wales in 1956 when they were made legal in all registered clubs in the state. There are suggestions that the proliferation of poker machines has led to increased levels of problem gambling; however, the precise nature of this link is still open to research.[1]
In 1999 the Australian Productivity Commission reported that Australia had nearly 185,000 poker machines, more than half of which were in New South Wales. This figure represented 20% of comparable machines in the world or 2.4% of all the varying gambling and prize based machines in the world (excluding those that are illegal),[1] and on a per capita basis, Australia had roughly five times asmany gaming machines as the United States. Revenue from gaming machines in pubs and clubs accounts for more than half of the $4 billion in gambling revenue collected by state governments in fiscal year 2002 – 03[2]
In Queensland, gaming machines in pubs and clubs must provide a return rate of 85% while machines located in casinos must provide a return rate of 90%.[3] Most other states have similar provisions.
In Victoria, gaming machines must provide a minimum return rate of 85% (including jackpot contribution), including machines in Crown Casino. As of December 1, 2007, all gaming machines with support for $100 notes were banned due to an amendment to the gaming laws; all gaming machines made since 2003 comply with this rule. This new law also banned machines which would automatically play with the button held. One exception to these laws exists in Crown Casino, any player with a VIP loyalty card can still insert $100 notes and use the autoplay feature, whereby the machine will continue to play without player intervention until credit is exhausted or the player intervenes. All gaming machines in Victoria have an information screen accessible to the user by pressing the 'i key' button, showing the game rules, paytable, return to player percentage, and the top and bottom five combinations, with the odds shown. These combinations are stated to be played on a minimum bet (usually 1 credit per line, with 1 line or reel played), excluding feature wins.
Western Australia only permits the use of particular forms of gaming machine in Burswood Casino, and no gaming machines may be used elsewhere. This policy (the most restrictive in Australia) had a long historical basis, and was reaffirmed by the 1974 Royal Commission into Gambling:
...poker machine playing is a mindless, repetitive and insidious form of gambling which has many undesirable features. It requires no thought, no skill or social contact. The odds are never about winning. Watching people playing the machines over long periods of time, the impressionistic evidence at least is that they are addictive to many people. Historically poker machines have been banned from Western Australia and we consider that, in the public interest, they should stay banned.
Japan[edit]
Japanese slot machines, known as pachisuro or pachislo (portmanteaus of the words 'pachinko' and 'slot machine'), are a descendant of the traditional Japanese pachinko game. Slot machines are a fairly new phenomenon and they can be found in mostly in pachinko parlors and the adult sections of amusement arcades, known as game centers.
The machines are regulated with integrated circuits, and have six different levels changing the odds of a 777. The levels provide a rough outcome of between 90% to an astonishing 160% (200% if using skills). Indeed, the Japanese slot machines are 'beatable'. The parlor operators naturally set most of the machines to collect money, but intentionally place a few paying machines on the floor so that there will be at least someone winning, encouraging players on the losing machines to keep gambling, using the psychology of the gambler's fallacy.[citation needed]
Despite the many varieties of the machines, there are certain rules and regulations put forward by the 'Security Electronics and Communication Technology Association', an affiliate of the National Police Agency. For example, there must be three reels. Also, all reels must be accompanied by buttons which stop these reels, the reels may not spin faster than 80 revolutions per minute, and the reels must stop within 0.19 seconds of the button press. In practice, this translates to 'the machines can't let the reels slip more than 4 symbols'. Other rules include the following: no more than 15 coins can be paid out per play, credit meter can't go higher than 50, 3 coin maximum bet, etc.[citation needed]
Although a 15 coin payout may seem ridiculously low, the regulations allow 'Big Bonus' (~400–711 coins) and 'Regular Bonus' modes (~110 coins) where these 15 coin payouts occur nearly continuously until the bonus mode is finished. While the machine is in bonus mode, the player is entertained with special winning scenes on the LCD display, and energizing music is heard, payout after payout.
Three other unique features of Pachisuro machines are 'Stock', 'Renchan', and tenjō (天井). On many machines, when enough money to afford a bonus is taken in, the bonus is not immediately awarded. Typically the game merely stops making the reels slip off the bonus symbols for a few games. If the player fails to hit the bonus during these 'standby games', it is added to the 'Stock' for later collection. Many current games, after finishing a bonus round, set the probability to release additional stock (gained from earlier players failing to get a bonus last time the machine stopped making the reels slip for a bit) very high for the first few games. As a result, a lucky player may get to play several bonus rounds in a row (a 'Renchan'), making payouts of 5,000 or even 10,000 coins possible. The lure of 'Stock' waiting in the machine, and the possibility of 'Renchan' tease the gambler to keep feeding the machine. To tease him further, there is a tenjō (ceiling), a maximum limit on the number of games between 'Stock' release. For example, if the tenjō is 1,500, and the number of games played since the last bonus is 1,490, the player is guaranteed to release a bonus within just 10 games.
Because of the 'Stock', 'Renchan', and tenjō systems, it is possible to make money by simply playing machines on which someone has just lost a huge amount of money. This is called being a 'hyena'. They are easy to recognize, roaming the aisles for a 'Kamo' ( 'sucker' in English) to leave his machine.
In short, the regulations allowing 'Stock', 'Renchan', and tenjō transformed the Pachisuro from a low-stakes form of entertainment just a few years back to hardcore gambling. Many people may be gambling more than they can afford, and the big payouts also lure unsavory 'hyena' types into the gambling halls.
To address these social issues, a new regulation (Version 5.0) was adopted in 2006 which caps the maximum amount of 'stock' a machine can hold to around 2,000–3,000 coins' worth of bonus games. Moreover, all Pachisuro machines must be re-evaluated for regulation compliance every three years. Version 4.0 came out in 2004, so that means all those machines with the up to 10,000 coin payouts will be removed from service by 2007. Only time will tell how these changes will affect the Japanese Pachisuro industry.
New Zealand[edit]
Slot machines, commonly called 'pokies', were introduced into New Zealand in 1991. A 2009 study linked the prevalence of slot machines with high crime levels.[4]
United Kingdom[edit]
The provision of slot machines is covered by the Gambling Act 2005. This superseded the Gaming Act 1968.[5]
Slot machines in the UK are categorised by definitions produced by the Gambling Commission as part of the legislation brought in with the Gambling Act of 2005.
Slots Machine Free Play
Machine category | Maximum stake (from June 2009) | Maximum prize (from June 2009) |
---|---|---|
A | Unlimited | Unlimited |
B1 | £2 | £4,000 |
B2 | £100 (in multiples of £10) | £500 |
B3 | £1 | £500 |
B3A | £1 | £500 |
B4 | £1 | £250 |
C | £1 | £70 |
D (various) | 10p to £1 | £8 cash or £50 non-cash |
Casinos built under the provisions of the 1968 Act are allowed to house up to twenty machines categories B to D or any number of C or D machines instead. As defined by the 2005 Act, large casinos will have a maximum of one hundred and fifty machines of any combination of machines in categories B to D, within the total limit of one hundred and fifty (subject to machine to table ratio of 5:1) and small casinos will have a maximum of eighty machines of any combination of machines in categories B to D, within the total limit of eighty (subject to machine to table ratio of 2:1).
Category A[edit]
Category A games were defined in preparation for the planned 'Super Casinos'. Despite a lengthy bidding process, with Manchester being chosen as the single planned location, the development was cancelled soon after Gordon Brown became Prime Minister of the United Kingdom. As a result, there are no lawful Category A games in the UK.
Category B[edit]
Category B games are divided into subcategories. However, the differences between B1, B3 and B4 games are mainly the stake and prizes as defined in the above table. Category B2 games – Fixed odds betting terminals (FOBTs) – have quite different stake and prize rules. FOBTs are mainly found in licensed betting shops, or bookmakers, in the form of electronic roulette.
The games are based on a random number generator (e.g. through the application of the uncertainty principle) and thus the probability of getting the jackpot in each game is independent of any other game, and these probabilities are all equal. If a pseudorandom number generator is used instead of one that is truly random, the probabilities are not truly independent, since each pseudorandom number is determined at least in part by the one generated before it.
Category C[edit]
Category C games are often referred to as fruit machines, one-armed bandits and AWP (amusement with prize). Fruit machines are commonly found in pubs, clubs, and arcades. Machines commonly have three reels, but can be found with four or five reels with around sixteen to twenty-four symbols printed around them. The reels are spun each play, and if certain combinations of symbols appear then winnings are paid by the machine, or a subgame is played. These games often have many extra features, trails and subgames with opportunities to win money; usually more than can be won from just the payouts on the reel combinations.
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Fruit machines in the UK almost universally have the following features, generally selected at random using a pseudorandom number generator:
- A player (known in the industry as a punter) may be given the opportunity to hold one or more reels before spinning, meaning that the reel will not be spun at the next play, but will instead retain its setting at the previous spin. This can sometimes increase the chance of winning, especially if two or more reels are held.
- A player may also be given a number of nudges following a spin (or, in some machines, as a result in a subgame). A nudge is a single step rotation of a reel of the player's choice (although the machine may not allow all reels to be nudged for a particular play).
- Cheats can also be made available on the internet or through emailed newsletters for subscribers. These cheats give the player the impression of an advantage, whereas in reality the payout percentage remains exactly the same. The most widely used cheat is known as Hold after a nudge and increases the chance that the player will win following an unsuccessful nudge. The cheats give the player an incentive to play the latest games.[citation needed]
It is known for machines to pay out multiple jackpots, one after the other (this is known as a streak or rave) but each jackpot requires a new game to be played so as not to violate the law about the maximum payout on a single play. The minimum payout percentage is 70%, with pubs often setting the payout at around 78%.
These machines also operate differently from truly random slot machines. The latter are programmed to pay a percentage over the long run. Fruit machines in the UK are usually based on a compensated mathematical model, which means that a machine that has paid out above its target percentage is less likely to pay out than were it to have paid out below that percentage.
United States[edit]
In the United States, the public and private availability of slot machines is highly regulated by state governments. Many states have established gaming control boards to regulate the possession and use of slot machines. Nevada is the only state that has no significant restrictions against slot machines both for public and private use. In New Jersey, slot machines are only allowed in hotel casinos operated in Atlantic City. Several states (such as Indiana, Iowa, Louisiana and Missouri) allow slot machines (as well as any casino-style gambling) only on licensed riverboats or permanently anchored barges. Since Hurricane Katrina, Mississippi has removed the requirement that casinos on the Gulf Coast operate on barges and now allows them on land along the shoreline. Delaware allows slot machines at three horse tracks; they are regulated by the state lottery commission. Illinois would legalize a wider expansion of video gambling outside casinos in 2009.[6]
The Indian Gaming Regulatory Act generally prohibits Native American casinos from offering 'Class III' gaming without entering into a tribal-state compact approved by the Department of the Interior. Class III gaming covers all other games that are not otherwise regulated as 'Class I' (traditional tribal social games played for small prizes) and 'Class II' (bingo and games 'similar to bingo' played competitively against other players, such as pull-tabs or punch boards, and explicitly excluding slot machines and card games played solely against the house) under the law.[7] Class I and II games are regulated by the National Indian Gaming Commission and individual tribes, and do not require state approval to run if they already permit tribal gaming.[7] As a workaround, gaming companies developed slot machines compliant with Class II operation, which abstract the result of an electronic bingo game (conducted between other players using a centralized computer system) to generate a pre-determined result for the reels as an entertainment display, allowing for a similar experience to an RNG-based 'Vegas-style' slot machine.[8][9][10][11]
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Some 'Instant Racing' or 'historic racing' games operate in a similar manner; their results and payouts are based upon wagers on the outcomes of previously-held horse races, using the parimutuel betting system. These machines also typically use slot reels as entertainment displays.[12][13]
Casino Slots Machines
In some regions of the U.S., such as Pennsylvania, a variety of unregulated slot machines marketed as being a game of skill have become common, usually located in restaurants, bars, and convenience stores. They add a basic skill-based mechanic, requiring players to play a 'wild' on one of 9 symbols in a 3-by-3 grid to form a matching pay combination. The legality of these machines have been questioned, with critics having accused their manufacturers and operators of using the games to skirt gambling laws.[14][15][16][17][18]
See also[edit]
References[edit]
- ^ abProductivity Commission 1999, 'Australia's Gambling Industries, Report No. 10, 'The link between accessibility and problems''(PDF).(1.56 MB) AusInfo, Canberra.
- ^
- ^Productivity Commission 1999, 'Australia's Gambling Industries, Report No. 10, Vol. 2, 'Regulatory arrangements for major forms of gambling''(PDF).(2.12 MB) AusInfo, Canberra.
- ^M.Bellringer et al. (2009),'Problem gambling– Formative investigation of the links between gambling (including problem gambling) and crime in New Zealand'(PDF).(596 KB) Auckland:AUT.
- ^'Gaming Act 2005'. The Stationery Office. 2005. Retrieved 2 November 2009.
- ^Grotto, Jason; Kambhampati, Sandhya (2019-01-16). 'Illinois Bet on Video Gambling — and Lost'. ProPublica. Retrieved 2020-05-26.
- ^ ab'Text of S. 555 (100th): Indian Gaming Regulatory Act (Passed Congress version)'. Retrieved 2020-04-14.
- ^Dryer, Carolyn. 'Slot machines ordered; Class II casinos explained'. The Glendale Star. Retrieved 2019-09-21.
- ^'New Slot Machines Without Strings'. Los Angeles Times. 2004-06-21. Retrieved 2019-09-21.
- ^Greenlees, E. Malcolm (2008-10-01). Casino Accounting and Financial Management: Second Edition. University of Nevada Press. ISBN978-0-87417-777-0.
- ^'Class II gaming: A second wind'. Casino Journal. Retrieved 2020-04-14.
- ^Minor, Robyn L. 'Kentucky Downs kicks off instant racing'. Bowling Green Daily News. Retrieved 2019-11-22.
- ^Johnston, Donnie. 'Assembly's 'Historic Racing Machine' is really just a slot machine'. Fredericksburg.com. Retrieved 2020-04-14.
- ^McGoldrick, Gillian. ''Games of skill' debate goes national, as casino industry and manufacturers step in'. LancasterOnline. Retrieved 2020-04-14.
- ^Thompson, Charles (June 12, 2018). 'Unregulated gambling finds a corner in the corner store (and bar, and lots of other places, too)'. The Patriot-News. Retrieved August 13, 2019.
- ^'Pennsylvania casino regulators seek to get in 'skill games' game'. pennlive. 2020-02-20. Retrieved 2020-04-14.
- ^Moomaw, Graham (2020-01-29). 'Outlook for skill games darkens as Va. House panel votes for ban'. Virginia Mercury. Retrieved 2020-04-14.
- ^Times-Dispatch, GRAHAM MOOMAW Richmond. 'Virginia Lottery says unregulated skill machines could cost agency $140M a year in lost sales'. NewsAdvance.com. Retrieved 2020-04-14.